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Battle Royale (2000) – dir. Kinji Fukasaku. Genre: Action. Starring Takeshi 'Beat' Tikano.
Battle Royale takes place in the near future, when the violence and chaos created by Japan’s rebellious youth have gotten out of control. The Japanese government creates the BR Act, which essentially chooses one group of seventh graders at a time, takes them to a remote area, and forces them to fight to the death. They are not allowed to team up: only one kid can survive. They are allowed weapons. They wear electronic collars around their necks that can be remotely detonated if they ‘cheat’ or refuse to take part. Sure, the plot is absolutely outlandish, but so what? It exists mainly as a setup for the film’s action, as each class clown and outsider kid and picked-on nerd can finally get vengeance against the more popular kids. Or vice-versa. Or best friends and boyfriend-girlfriend teams can turn against each other. And they do, of course.
To be sure, the violence is indeed creative. I don’t wish to give away any of the cool scenes to those who haven’t seen the film; but I will say that Fukasaku knew the value of violence for violence’s sake. We – being the international film-going public – like lots of blood. We don’t generally admit to it (though I’m happy to), but we do. As far as movie entertainment goes, then we can say, like Gordon Gekko said of greed, ‘Violence is good. Violence works.’ Why else would Bruce Willis keep getting work, or why would we thrill to Jedi slicing robots in half? Why do Americans like action heroes, the Japanese love samurai, and everybody love gangsters?
Ultimately there is a cloud of darkness over the storyline of this film: after all, the plot deals with a random group of happy, innocent, attractive kids who, through no virtue or sin of their own, are forced to take part in a deadly no-win game concocted by the adults who fear and hate them. But if you can get past that initial dark veil, you can sit back and enjoy the sheer fun of this film for being what it is: a finely-wrought package of action and thrills. And if all of that glorious bloodshed bothers you, just remind yourself (and pardon the cliché): it is, after all, just a movie; just a game.
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